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January 2023

Procedural Planet
Generator

During my engineering studies I had to realise a major project. Game development is becoming more and more accessible for indie creators. With my group we decided to create a tool that could help creators to easealy generate procedural environments they could use in their game. It is coded in C# in Unity 3D and it implements different tools such as :

• Terrain generation
• Hydraulic and thermal erosion
• Biome generation
• Dynamic shaders

Presentation of the project in video:

Mountains

All results

Moon

Canyon

Canyon

Canyon

Venus

Desert

Monument valley

Desert

The code can be found on my GitHub as Procedural_Planet_Generator.