Procedural Planet
Generator
During my engineering studies I had to realise a major project. Game development is becoming more and more accessible for indie creators. With my group we decided to create a tool that could help creators to easealy generate procedural environments they could use in their game. It is coded in C# in Unity 3D and it implements different tools such as :
• Terrain generation
• Hydraulic and thermal erosion
• Biome generation
• Dynamic shaders
Presentation of the project in video:
Mountains
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Moon
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Canyon
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Venus
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Monument valley
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The code can be found on my GitHub as Procedural_Planet_Generator.